Artists in the age of digital media require new approaches to design and implementation using emerging technology. At CalArts, we believe that every artist needs to be offered training on how to invent creative new possibilities for interaction with their performers, audiences and supporters, whether through the custom fabrication of technological objects and interfaces or web-based communication and career marketing strategies.
The Digital Arts Minor is purposely designed to help students grasp the knowledge to build, engineer and design innovative custom systems to impact our understanding of how technology can be used in the arts. A student who completes the Digital Arts Minor has demonstrated aptitude in computer programming, web design, video editing, digital fabrication, digital sound production, and a knowledge of the historical context of digital arts. This interdisciplinary program mobilizes expertise from every program in the school, combining skills from music, theater, dance, film, art and critical studies for undergraduate students.
The minor complements the student’s major field of study within the métier. Students are required to complete 18 units* in classes approved for credit towards the minor, including 11 units of core, foundation requirements:
|Introduction to Programming** [ICOM201]||2 units|
|Digital Media and Web Development [ICOM101]||2 units|
|Introduction to Digital Fabrication [ICOM301]||2 units|
|Introduction to Sound Production [ICOM111]||2 units|
|Theorizing Digital Media and the Web [ICOM319]||2 units|
|Digital Portfolio [IDAR490]||1 unit|
By graduation, students should have developed the following competencies, as demonstrated by the successful completion of a capstone digital portfolio:
A conceptual and practical knowledge of basic programming and interactive design
The ability to adapt digital technology to the development and promotion of their art-making practice
A conceptual and practical knowledge to build a digital web portfolio including images, sound and video
A conceptual of the historical contexts of digital media and art forms