Artsy Celebrates CalArts at Soho beach house with Valentino
Last Thursday night, Artsy once again brought together the art world elite to celebrate in the sand at Soho Beach House in Miami Beach. The event, supported in partnership with Audi, Valentino, and Vhernier, was in honor of the new John Baldessari Studios at CalArts, a new facility that will house artists’ studios. The building will be named for the legendary artist who is a CalArts alumnus and longtime faculty member. Thomas Lawson, Dean of the CalArts School of Art, spoke about the new studio building and the forthcoming fundraising program. He was introduced by Artsy CEO Carter Cleveland, president and COO Sebastian Cwilich, and Christine Kuan, Artsy’s chief curator. Guests enjoyed a raw oyster bar (yours truly especially!), wild mushroom risotto served from an enormous parmesan hollowed-out cheese round, burrata and goat cheese canapés, mini Soho House signature sliders, and champagne as they spilled out onto the beach.
Notable attendees include Angela Westwater, Charles Rockefeller, Eric Shiner, Jill G. Kraus with Peter Kraus, Kyle DeWoody, Marianne Goebl, Nicky Hilton, Nicolo Cardi, Tony Oursler, and Stacy Keibler. See original article here.
Animator and visual development artist Minkyu Lee has worked on projects like The Princess and the Frog and Frozen, but this artwork is from when he was still studying at CalArts. While he was interning for Disney, he created these beautiful images of what Elphaba and the rest of the crew from Wicked might look as an animated film. They’ll make you wish this was art from a work-in-progress that we might see on the big screen one day.
Exclusive Book Excerpt: ‘The CG Story’: How Pixar Saved ‘Toy Story’ From Becoming A Disney Disaster
The history of special effects and CG in film and their close relationship with today’s top-notch digital animation is the focus of author Christopher Finch’s new lavish 368-page book The CG Story: Computer Generated Animation and Special Effects, which peels the curtain back on CG pioneers like George Lucas, Steven Spielberg, Ridley Scott, and Pixar founders John Lasseter and Ed Catmull and their respective contributions to film. As part of Deadline’s weekend programming, read an exclusive excerpt from The CG Story, available now via The Monacelli Press (large format hardcover, $75), detailing the near-disaster that almost was when the upstarts at Pixar pacted with Disney to make their first feature: Toy Story.
Go motion may have been extinct overnight, as if by a meteor bombardment, but Phil Tippet reinvented himself as the head of a CG studio, and many of his go-motion animators were quick to retrain as CG animators, adapting their old skills with relative ease to the new way of working. During the early 1990s the shift to computer-generated animation was seen as a matter of urgency in many sections of the industry. Technologies such as motion control remained in use where they were cost effective, but this was the period when CGI began to take on the dominant role in visual effects. In the world of pure animation, it was about to make its mark with even greater decisiveness.
Ed Catmull explains that at Pixar there was a plan to progress from making commercials to producing a television special and then eventually a feature film. Having developed the CAPS system for Disney, Pixar had extensive contact with the feature-animation department there, but in fact they shopped their ideas around to everyone but Disney. One bone of contention was the fact that Disney had made efforts to hire John Lasseter away from the company. Jeffrey Katzenberg, then Disney studio head, had been impressed by the shorts he had seen and was convinced that Lasseter, by then Pixar’s creative director, was the secret to the company’s success. Lasseter, however, turned down the offers because of his belief in Pixar’s future, and because of his bitter memories of his previous tenure at Disney. Those memories were also why he had been adamant about not wanting to take ideas to Disney. “It wasn’t until [then],” Catmull remembers, “that I found out the real problem. For years he wouldn’t let anybody know he’d been fired… On the Queen Mary he had acknowledged that his project had been turned down, but not that he had been fired.” Read more.
CalArts names new art studio building after John Baldessari
Artist John Baldessari has had a long association with the California Institute of the Arts, where he was a professor of art for nearly two decades. On Friday, the school announced that it is naming a new art studio building on campus in honor of the 82-year-old artist.
The John Baldessari Art Studio Building, which has already opened, cost $3.1 million to build and features approximately 7,000 square feet of space -- much of it used as studio space for art students and faculty.
CalArts paid for the construction using internal funds, according to a spokeswoman. However, the school is launching a $5 million-plus fundraising campaign that is intended to cover that cost, as well as to fund a scholarship. Read more.
Mike Kelley at MoMA PS1 – California performance and installation art connection
Joining the hipster crowd on a Sunday at PS1, San Francisco artist Lani Asher and I encounter Mike Kelley’s provocative, disturbing childhood themes in a cheerful, kid-friendly setting, circumnavigating strollers, toddlers and babies being lifted to see. Most of the kids giggle and enjoy the spectacle, dazzled by the bright colors, dark spaces, catchy music and fuzzy toys. Shocking video images of fake porn and defecation, sighs, swoons, and screams don’t seem to faze them although the adults periodically turn away.
The most powerful work at PS1 is Horizontal Tracking Shot of Cross Section of Trauma Rooms, as it features private binge-watching (you sit in a corner behind a picket fence of colored panels and are conditioned to expect a carefully measured shock). Sitting in front of the three TVs ensures that you’ll get a certain jolt in a measured space of time, and recalls watching all three doors in “Let’s Make a Deal” right before the prize or dud is unveiled. Kelley’s clock-like audio syncs perfectly with colored rectangles that pass laterally across the screen, and then, at regular intervals, found Youtube footage. Clips of children crying or being tormented appear for one beat, just long enough to grab my attention and upset or unseat me. My shock is the payoff and I feel implicated in the children’s torment through my anticipation.
Lani and I climb the stairs to the second floor, arriving at Day is Done (2004-2005), Kelley’s most ambitious installation. His massive, multimedia, multi-narrative piece seduces, bores and entertains, generating an overlapping and confused sensory immersion. The kids love the chaos and pick up the beat, the collective noise level rises, and I can’t budge from in front of Extra Curricular Activity Projective Reconstruction #2. Three “train-dancers” and the Devil mesmerize me thanks to Kelley’s superb music synced with video and his framing and editing. Yet my attention is also attracted toward zombies and vampires punching the clock in the office next door, Extra Curricular…#3 through #7 and the operatic drama in a Fresno ranch house, Extra Curricula…#8. A guard scolds a mom for trying to wheel her stroller through a pathway made from a toilet stall, part of the Devil Barber scenario Extra Curricular…#25. Lani and I note that there are probably four times as many guards at PS1 as usual, all hired to protect Kelley’s subversive art. Kelley would be amused that they are safeguarding “the banal” and “the taboo,” and that they play their roles in uniform. Read more.
Parametric smackdown: Patrik Schumacher and Reinhold Martin debate at CalArts conference
CalArts two-day symposium on “The Politics of Parametricism” opened last Friday with a conversation between Reinhold Martin, associate professor at Columbia University’s GSAPP, and Patrik Schumacher, partner at Zaha Hadid Architects. Their debate, while at times tending more towards dysfunctional improv theater than academic discussion, revolved around the relationship between architecture and politics -- generally speaking, Martin sees the two as indelibly linked, while Schumacher idealizes their explicit separation. Their debate didn’t concern the visual aesthetics of parametric design, so much as argue about its utility in political systems.
As an event presented by CalArts’ MA Aesthetics & Politics program, the Martin-Schumacher debate did not explicitly discuss individual architecture projects, but tended more on the side of critical architectural theory. To introduce their debate, both Martin and Schumacher presented papers on their approach to parametric design, which I will try my darndest to make accessible. Martin took an intellectual historical angle, relating parametricism to linguistic theory and our construction of grammatical systems that determine “right” and “wrong” communication. Considering design based on the grammar of scripted parameters, the aesthetic outcome is simply an expression of that procedure, what Martin referred to as the “performativity of procedure”. The power to have a written code dictate the aesthetic terms of the architecture completely, and come to wholly define the architecture, is to Martin a “legitimation of power”. So if politics can generally be understood as a network of power systems, then parametricism is certainly in the political pocket.
Schumacher, who coined the term parametricism and has certainly taken flak for it before, took a much more divisive approach to defining the genre. He saw politics as best left to the “professionals”, and certainly not appropriate for architectural intervention, which could only make things worse. Because architecture has no power to affect political realities, it can only reinforce hegemony and can’t be counted on to resolve anything. When architecture is allowed to float on the whims of a liberal democracy, it produces a “garbage spill” of varied forms and styles within a city, leading to a dissonant and illegible, “white noise” urbanism. To fix this, Schumacher argues for a “private planning” city-building system: a free-market-driven collaboration between private development corporations and architects. These collaborators can then consistently apply their parametric designs to the city texture, increasing order and therefore, legibility. Read more.
A massive five-ton wheel set the stage for the world premiere of Joel Agee’s new translation of the Aeschylus classic, Prometheus Bound. Directed by Travis Preston, the production was produced by CalArts Center for New Performance in association with Trans Arts, and seen in the outdoor amphitheatre at The Getty Villa in Malibu, CA, September 5 to 28.
Prometheus, punished by Zeus to remain chained to a mountaintop for stealing fire from Mount Olympus, is, in this case, chained to the kinetic wheel that measures 23.5' in diameter and sits on a base with a footprint of 20'x14'. “The wheel was built at LA ProPoint’s scenic shop in sections, brought into our modular theatre on the CalArts campus, which can handle a 35' height, and assembled there, as the LA ProPoint shop doesn’t have the height,” explains production manager Gary Kechely.
Last July, the wheel was moved to The Getty Villa in sections and assembled on site, using a 90-ton crane that had to reach 110' to swing all the components over the villa. “First and foremost, we looked at what the space had to offer and the logistics of making it work within the construct of The Getty,” says Kechely. “One of the unusual challenges was a black marble stage floor. You can’t fasten anything into it, and it has a level of fragility especially in light of something as big and heavy as the wheel.” Read more.
Lou Danziger once offered these words of advice: “Work. Think. Feel.” Work: “No matter how brilliant, talented, exceptional and wonderful the student may be, without work there is nothing but potential and talk.” Think: “Design is a problem-solving activity. Thinking is the application of intelligence to arrive at the appropriate solution to the problem.” Feel: “Work without feeling, intuition, and spontaneity is devoid of humanity.
”I wrote this in 1998, the year Danziger received the AIGA Medal for his half century as a graphic designer, design consultant, educator, and one of America’s late Modern practitioners—the generation that came immediately after his heroes, Paul Rand, Alvin Lustig, Will Burtin and others. (See more of his legacy here.)
Danziger, born November 17, 1923, in the Bronx, New York, stood on the shoulders of pioneer Modernists, yet extended the reach of Modernism through his own achievements. Although Danziger is reluctant to be tied to any dogma, insisting, “No matter what I do, I want to do it well,” his design exemplifies the diversity of Modernism and his teaching promotes the diversity of design. Danziger is a “designer’s designer and an educator’s educator,” states Katherine McCoy, former co-chair of Cranbrook Academy, about the man for whom designing and teaching are two distinct but decidedly unified disciplines. Indeed, he has significantly affected many design genres—including advertising, corporate work, and the design of books, periodicals, museum catalogs and exhibitions—and influenced the hundreds of students who attended his classes at Chouinard, CalArts, Harvard University, and the Art Center College of Design. Danziger lived the modern life, from his studio (designed by Frank Gehry) to his every spoken word. Read more.
Julia Holter – “A sense of mystery is very important to me, in all my things
Julia Holter’s work is like something you dreamt of once, with snatches of classical composition, speckles of electronic music and quixotic vocals. Her three records, Tragedy (2011), Ekstasis (2012) and this year’s Loud City Song, burst with a sense of epic living and dreaming, with each record a kind of musical exploration of love. Classically trained, Holter left CalArts a confident musician, a multi-instrumentalist with a vision, an unusual, nuanced voice in a noisy, cluttered world.
Much of Loud City Song is about that noise and clutter, and how in this period, less interesting information – advertising and gossip, for example – are presented in louder terms.
“You mean that superficial things are louder than important things? Yeah. I agree that a lot of things are loud these days. I guess people were probably saying the same thing during the industrial revolution. We have to adjust to the noise of our time. I love the city and its noise, but the noise these days isn’t even always audible – it’s just loud in a metaphorical way. There’s advertising everywhere because we are always on our phones and looking at the internet and seeing ads all over the place, even if they are technically silent.” Read more.
Yung Jake, Video Prankster and Meta-Rapper, Turns the Hustle into Art
More plugged-in than your average Tumblr-rapper, recent CalArts graduate and hip-hop enthusiast Yung Jake makes music that treats the clichés of digital culture — social-media shares, blog mentions, and video plays — like art instead of just conduits to promoting it. His single "E.m-bed.de/d," for example, opens up a flurry of pop-up windows on your computer, featuring different parts of the same video, with rocketing YouTube view-counts and glowing "endorsements" from @justinbieber, Terry Richardson, Pitchfork, and even my own site, Art F City.
So, is there a relationship between the aspirational money-power-respect tone of contemporary hip-hop and the desire for Facebook likes? Maybe, but Yung Jake’s interest seems to lie simply in creating popular music through his own worldview. “All rap is self-reflexive,” the artist says via text message — oh yeah, he only does interviews via text messages. “When you rap ur saying 'I’m a rapper and this is a rap and I’m gonna tell you something to a beat in the form of a rap. And I’m good at rapping and these are other things I’m doing with my life.'"
It’s hard to imagine any music more reflective of this than Datamosh, an essentially content-free rap video in which Yung Jake digitally erodes the pixels that render his image while rapping about the, by now well-worn, digital-art technique. If it’s about anything, it’s about itself. Read more.